Epic games AI Agent
Securely connect your AI agents and chatbots (Claude, ChatGPT, Cursor, etc) with Epic games MCP or direct API to view owned games, manage friends, check purchase history, and fetch player stats through natural language.
Connect on TelegramEpic Games is a leading video game publisher and digital storefront, known for Fortnite and Unreal Engine. It lets gamers access, manage, and purchase games all in one place.
▪ Tools & Triggers
Supported Tools and Triggers
Every Epic games action and event your agent gets out of the box.
Delete Preset Metadata Key
Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
Get Island Metadata
Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
Get Island Average Minutes per Player
Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Get Island Favorites Metrics
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Get Island Metrics by Interval
Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Get Island Minutes Played
Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Get Island Peak CCU
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Get Island Plays
Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
Get Island Recommendations
Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
Get Island Retention
Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
Get Island Unique Players
Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
Get Remote Control Preset
Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
Get Preset Metadata
Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.
Get Preset Metadata Key
Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.
Get Preset Property
Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
List Blueprint-Callable Functions
Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
List Fortnite Islands
Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
Remote API CORS Preflight
Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
Call UObject Blueprint Function
Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
Describe a UObject
Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
Wait for UObject Event (Experimental)
Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).
Put UObject Property
Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
Get Object Thumbnail
Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.
Invoke Preset Function
Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
Put Preset Metadata Key
Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
Update Preset Property
Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
Batch Remote Control Requests
Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.
Initiate Remote Control Session
Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.
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